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Monday, April 15, 2019

The Effects of Video Games on Children Essay Example for Free

The Effects of Video Games on Children Essay engine room is a useful servant but a dangerous master, says Norwegian politician Christian Lous Lange (1930, no page). Indeed, technological progress made a step forward in humans civilization, changed passels lives and brought new innovations. Virtual reality, as a part of this progress, gave an opportunity to drop a look at the world built on imagination with a disaster to be involved in all actions happening there. Computers, PlayStations and other gaming platforms allowing population to interact with a virtual gaming world argon becoming popular today, especially among children. Definitely, nearly flick games positively impact on childrens eruditeness skills at schools or colleges, even showing better results in their cultivation. However, these games argon one of the controversial issues be presently. On the level with researchers revealed positive sides of virtual gaming, there have been conducted many other types of research, which discovered some(a) negative effects caused by virtual games.On the one hand, the positive effects of digital games tush be linked with an academic education of children. These games lot teach young people some subjects at schools or universities, for caseful, algebra and geometry (Corbett et al., 2001). One of the reasons for this can be that children act actively while playing characterisation games kinda of just listening or watching, which make computer games good teachers. Moreover, a practice of video games for educational purposes may be helpful for migrant children. There atomic number 18 several reasons for this such(prenominal) as the possibility to change languages, an opportunity to repeat tasks which were difficult for international students and other reasons. For instance, this practice was successfully used by the Pennsylvania Department of Migrant Education to teach international students (Winograd, 2001).Turning to the negative effects, a s alutary concern just about digital games attributes to slam-bang games, which are gaining popularity among children, whereas educational and challenging games are becoming little popular. Perhaps the most problematic issue connected to the violence in games is the formation of aggression in childrens behavior. According to Park (2014), new research has be that those children who are addicted to sit hours playing video games are more likely to act themselves in a hostile way than those who are far from sheding lots of time in front of gaming platforms. Shooting at people and killing them, acts of stealing and kidnapping, and a clear vision of bleeding profusely all these factors are accountable for the appearance of kids aggressive attitude towards other people. But aggressiveness is not only problem. Other behavioural problems are also caused by violent games such as making some actions normal whereas they are irregular. For instance, well-known game Grand Theft Auto gives a clear vision of actions which are terrific in reality, such as hiring prostitutes and murdering them to take money back, killing pedestrians by driving on the paving material in GTA world, carrying out an attack on people randomly and others (Wendling, 2014). In fact, the history shows that over one hundred twenty-five million of duplicates of GTA were sold which makes this game one of the best sellers (Video Game Sales Wiki, 2013). Additionally, demented activities in some video games are awarded with virtual money, reputation and some points, which can spur on children to realize abnormal and even criminal actions in real world. In 2013 two girls from Italy murdered one man and steal his money and then told the police that they felt as playing GTA while committing the crime (Corriere Della Sera, 2013).There can be observed other negative effects too related to behavioral problems caused by violent games. More studies should be undertaken to analyze all these effects in order t o minimize negative consequences carried by them. Similarly, we have to concern about non-behavioral effects of virtual games on children as well. First of all, video games run for to deterioration of childrens loving skills. According to studies made by a group of specialists, there was engraft that children addicted to playing games displayed a lower level of social skills compared to normal students (Zamani et al., 2010). The reason for this can be that young people devote their free time to video games instead of talking with coevals and friends, which, obviously, arouses unlike troubles with communication. The research concluded that children having exposure to playing games avoid communicative relations (Zamani et al., 2010). The explanation concerning why children perpetually play video games was given in the research video games are more enjoyable, inform about others, help some children to feel themselves not alone, somehow make children forgotten about existing problem s, and video games give an opportunity to participate in game actively and directly (Zamani et al., 2010). Social skills are weighty in the formation of individuals since relationships and fundamental interactions with other people built on communication are pivotal. However, negative effects of video games on childrens social skills continue to worry the majority of people, especially parents.Furthermore, wellness problems caused by video games are one of the major problems to concern about. Since children may seat sufficient time controller-in-hand, they spend less time on physiological activities. Hence, obesity may be a great scourge to their health problems. Accordingly, one research indicated that children who play virtual games more than 1.5 hours are more inclined to have obesity problems than those who spend less than 1.5 hours (Rehbein et al., 2010). In addition, vision problems triggered by sitting hours in front of the monitoring device may serve as another example f or health-related problems about video games. Parts of the substance such as pupil, cornea, and iris are vulnerable for long viewing on electronic devices, contributing to eye strain (Gillespie, 2002). Thus, this may have negative outcomes such as deterioration of childrens vision. Another example of health problem caused by computer games is an epileptic seizure. That is why all video game industries are obliged to have epilepsy warnings on goods they produced in order to prevent this illness. There are more health problems triggered by video games, especially, among children as developing population, since they have recently started their growth in both sensual and mental characteristics.In conclusion, technology is not a good or bad invention, it depends on people in what way they use it. Similarly, virtual games have many positive effects in education even giving a better performance of students in academia. Many types of research have proven that interactive computer games ar e good teachers and may be helpful for migrant students, because of an active interaction with the virtual gaming world, language changing possibilities for international students and repetitiveness of tasks. However, other researchers have shown that violent games may cause some behavioral and non-behavioral problems, which represent a great danger for young people. Behavioral problems take aggressiveness in children, caused by violent actions in the game and non-behavioral problems include deterioration of childrens social skills, as a result of lack of communication. Additionally, health-related problems are also one of the negative effects of video games. Illnesses such as the deterioration of the eyesight, caused by an extensive viewing of the monitor, obesity, which is triggered by a lack of physical activity, epileptic seizure, and many other health problems, are things which needed to be concerned about by everyone. Finally, even though video games have more bad consequence s on children rather than positives, with an effort to energize rid of negative effects we should save positive effects of video games.

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